Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.25f1
2019.4
2020.1
2020.2
2021.1
Issue ID
1293426
Regression
No
[Android][OpenGL][Adreno] UI Canvas Images fail to load when using Sprites/Gradient materials
How to reproduce:
1. Open project "Missing Gradient2.zip"
2. Open scene "Sunsear/Scenes/_Game"
3. Build and run
Expected result: Health bar on top visible in blue/green color
Actual result: Health bar is black
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8
Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
N/A, Oneplus OnePlus Nord, Android: 10, Adreno (TM) 620
Not reproducible with:
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Player and Editor on Windows 10
Can't test with:
iOS (cannot build for iOS, "Maker" window is throwing a few exceptions every second)
Notes:
- Reproduces on OpenGLES2, OpenGLES3 Graphics API but not Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
Resolution Note (2021.2.X):
By design: custom UI shader does not specify "ZTest Always" or "ZTest [unity_GUIZTestMode]", so it fails to pass the Z test and is not rendered.