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By Design

Votes

0

Found in

2018.4

2018.4.25f1

2019.4

2020.1

2020.2

2021.1

Issue ID

1293426

Regression

No

[Android][OpenGL][Adreno] UI Canvas Images fail to load when using Sprites/Gradient materials

Mobile

-

How to reproduce:
1. Open project "Missing Gradient2.zip"
2. Open scene "Sunsear/Scenes/_Game"
3. Build and run

Expected result: Health bar on top visible in blue/green color
Actual result: Health bar is black

Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8

Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
N/A, Oneplus OnePlus Nord, Android: 10, Adreno (TM) 620

Not reproducible with:
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Player and Editor on Windows 10

Can't test with:
iOS (cannot build for iOS, "Maker" window is throwing a few exceptions every second)

Notes:
- Reproduces on OpenGLES2, OpenGLES3 Graphics API but not Vulkan

  1. Resolution Note (2021.2.X):

    By design: custom UI shader does not specify "ZTest Always" or "ZTest [unity_GUIZTestMode]", so it fails to pass the Z test and is not rendered.

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