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[Metal][iOS] GPU crash when warming up shaders with DOTS_INSTANCING_ON k...
Reproduction steps: 1. Open the user's attached project 2. In the Project window select "Assets/ES/BuildConfigurations/iOSClassicBui... Read more
[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...
Reproduction steps: 1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted)) ... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more
[iOS] CopyDepth pass is present in the legacy deferred render pipeline a...
How to reproduce: 1. Open the attached 'CopyDepthPass2020.zip' 2. Switch Platform to iOS in Build Settings 3. Build the Xcode projec... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce: 1. Open the attached 'ReproProject.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and o... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps: 1. Open the user's attached project 2. Observe the Game View window Expected result: Game view window is the de... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps: 1. Download and open the attached "UnityXRayShaderBug.zip" project 2. Build and deploy the project to iOS 3. Obs... Read more
[macOS][Windows] Repaint events take a very long time when opening the I...
How to reproduce: 1. Open the attached project's Scene labeled "OpenMe.Heavy" 2. Move the mouse around 3. Click on the "Main Camera"... Read more
[iOS] [Metal] Graphics memory is not released when switching between scenes
Steps to reproduce: 1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip" 2. Enable development b... Read more
Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...
Reproduction steps: 1. Download the Build "Case_1227236.zip" from the attached link 2. Run the script "rustcrashtest.sh" located in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context