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Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps:1. Open the user’s attached project2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets3. Obse... Read more
Crash on MeshUtility_CUSTOM_SetMeshCompression when MeshCompression is s...
Reproduction steps:1. Open the attached project 'MissingMeshCompressionCrash'2. Open the 'SampleScene'3. In the Scene window click o... Read more
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps:1. Open the '1384727_sample' project2. Go to the Menu Item 'Example -> ExampleWindow'3. Move the cursor around... Read more
Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" sett...
How to reproduce:1. Open project "UvBreakTopology.zip"2. In the Project window select the "Base" model3. In the Inspector window go ... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps:1. Open the attached 'qTangents Reproduction Project' project2. Open the 'Sample Scene'3. Make sure the 'USE_WEIG... Read more
Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...
Reproduction steps:1. Open user's attached project2. Press Play Expected result: Editor successfully enters Play ModeActual result: ... Read more
Mesh.AddBlendShapeFrame performance decreases when consecutively adding ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Profiler (Window -> Analysis ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS