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Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps:1. Open the user’s attached project2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets3. Obse... Read more
Crash on MeshUtility_CUSTOM_SetMeshCompression when MeshCompression is s...
Reproduction steps:1. Open the attached project 'MissingMeshCompressionCrash'2. Open the 'SampleScene'3. In the Scene window click o... Read more
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps:1. Open the '1384727_sample' project2. Go to the Menu Item 'Example -> ExampleWindow'3. Move the cursor around... Read more
Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" sett...
How to reproduce:1. Open project "UvBreakTopology.zip"2. In the Project window select the "Base" model3. In the Inspector window go ... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps:1. Open the attached 'qTangents Reproduction Project' project2. Open the 'Sample Scene'3. Make sure the 'USE_WEIG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject