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Material artifacts occur in the Material Preview window when baked light...
How to reproduce:1. Open the attached “IN-96508” project2. Open the “MainMenu” Scene3. Generate the lighting by going to Lighting &g... Read more
[APV] Can no longer switch baking set modes
Im attaching a project, but you can really reproduce this in any APV ready project. Steps to reproduce: Update the manifest file to ... Read more
[UnifiedRayTracing] RayTracingRenderPipelineResources being internal pre...
Unity discussion link: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597/35 Read more
Warning “Inconsistent counts in appended probe data: positions 8, bakedC...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Consol... Read more
Reflection probe not applied when viewing objects up close at certain an...
Reproduction steps:1. Open the attached "IN-124344_REPRO" project2. Open the “Assets/Scenes/SampleScene.unity”3. Observe the Scene v... Read more
Reflections flicker between normal and black when enabling Probe Blending
How to reproduce: 1. Open the project “IN-100569_reflections”2. In the Scene View, move the camera around Expected result: Reflectio... Read more
Crash on RendererScene::NotifyInvisible when switching QualitySettings o...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter play mode3. Press the “Space“ key on the keyboard until game vi... Read more
[Android] Flickering of shadows when using an AR Camera
How to reproduce:1. Open the “AR Shadow demo.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Turn the Device to ... Read more
[Usability] Warning message in an Adaptive Probe Volume Component is not...
Steps to reproduce: Open any URP Project In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and sel... Read more
[SSAO] Visual artifacts on Adreno 640 when the SSAO Source is set to Depth
Steps to reproduce: Download attached project and open in Unity. Build and Run project on a device. Observe visual artifacts on the ... Read more
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