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1
votes
Fixed

iOS Replay Kit using inappropriate non-public APIs

iOS

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Oct 23, 2017

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Version/s: 5.6.3f1

Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs. Replay Kit feature for Unity... Read more

0
votes
Fixed

[iOS] Input.touchPressureSupported is true on some devices that don't su...

iOS

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Oct 25, 2017

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Version/s: 5.6.4p1

To reproduce: 1. Open project attached by QA 2. Build it for iOS (make sure "a" scene attached in the build settings) 3. Run on a de... Read more

0
votes
Fixed

[iOS] iPad Pro10.5 2017 hangs when app is started with an URL

iOS

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Oct 20, 2017

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Version/s: 5.6.3p4

On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more

4
votes
Fixed

[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...

iOS

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Nov 01, 2017

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Version/s: 5.6.4f1

To reproduce: 1. Open project attached by the user 2. Make sure you set device's graphics API to Metal 3. Build it for iOS with "TES... Read more

0
votes
Fixed

[iOS] Unity Ads are corrupted on iPhone X

iOS

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Nov 06, 2017

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Version/s: 5.6.3p1

Unity ADs crops wrong on iPhone X. Steps: 1. Build and Run attached project (UnityAdsAssetStoreTest.zip) 2. In Player: Enter Game I... Read more

0
votes
By Design

[iOS] Input.touchCount returns incorrect value for number of touches aft...

iOS

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Nov 14, 2017

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Version/s: 5.6.4p2

To reproduce: 1. Open attached project 2. Build and run it on iOS ("main" scene) 3. Touch the screen with >1 fingers and see that co... Read more

0
votes
Fixed

[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...

iOS

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Nov 18, 2017

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Version/s: 5.6.4p2

The issue happens on some devices on all iOS versions. Steps: 1. Build and Run attached project (TestDisplay.zip) for iOS 2. In pla... Read more

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