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iOS Replay Kit using inappropriate non-public APIs
Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs. Replay Kit feature for Unity... Read more
[iOS] Input.touchPressureSupported is true on some devices that don't su...
To reproduce: 1. Open project attached by QA 2. Build it for iOS (make sure "a" scene attached in the build settings) 3. Run on a de... Read more
[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...
To reproduce: 1. Open project attached by the user 2. Make sure you set device's graphics API to Metal 3. Build it for iOS with "TES... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps: 1. Build and Run attached project (UnityAdsAssetStoreTest.zip) 2. In Player: Enter Game I... Read more
[iOS] Input.touchCount returns incorrect value for number of touches aft...
To reproduce: 1. Open attached project 2. Build and run it on iOS ("main" scene) 3. Touch the screen with >1 fingers and see that co... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps: 1. Build and Run attached project (TestDisplay.zip) for iOS 2. In pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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