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The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity2. In Project view create a Folder or ano... Read more
OnMouseDown is not called when clicking on a GameObject when targeting d...
How to reproduce:1. Open the attached project's Scene labeled "EditorMouseInput"2. Enter the Play Mode3. In the Game view, target th... Read more
The quote character is detected as BackQuote when the keyboard layout is...
How to reproduce:1. Open the attached project 'BackQuote2021.3.29.zip'2. Enter Play Mode3. Press the single quote key on the keyboar... Read more
[Windows] Input.GetKeyUp is true only for the first released mouse butto...
Reproduction steps:1. Open the attached “MouseButtons” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press the left and... Read more
[Device Simulator] Getting different transform position on Device Simula...
Reproduction steps:1. Open the attached Unity project "SimulatorIssue.zip" from Google Drive (link in the edit)2. Go to Assets > ... Read more
InputSystem.EnhancedTouch is not being registered
Reproduction steps:1. Download and open the attached "BeatGear.zip"2. Build and deploy the project to iOS3. In the application, pres... Read more
Mouse position is offset by a few pixels from the tip of the cursor in G...
How to reproduce:1. Open the attached “New Unity Project.zip” project2. Open the “SampleScene” Scene3. Enter the Play Mode4. Try to ... Read more
A ghost controller appears in the Input Debug window when plugging and u...
How to reproduce:1. Open the attached project “Splatoon2D.zip“2. Open the “SampleScene” Scene3. Open the Input Debug window (Window ... Read more
Input.GetKey() returns true for Alt key after Alt+Tabbing and reopening ...
Reproduction steps:1. Open the user attached project2. Build the project with Autoconnect Profiler enabled3. Run the Build4. Click t... Read more
Frame count is twice slower in Build than it is in Editor
Reproduction steps:1. Open the attached “IN-20935_input-system.zip“ project2. Open “MousePonterRecorder” scene3. Disable Development... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected