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"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file. Steps to reproduce 1. Create a project.2. Create a terrain.3.... Read more
[SRP] Errors on selecting Color gradient in Lens Flare(SRP) Asset
Assertion failed on expression: 'didInsert' error is encountered on clicking 'Color Gradient' Field after Enabling 'Multiple Element... Read more
ContextMenuItem is not working with List collections when right clicking...
How to reproduce:1. Open the user's attached project2. Open scene Scene3. Select the GameObject "SomeObject" in the Hierarchy view4.... Read more
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...
How to reproduce:1. Open user-submitted project (PointerEventBroken.zip)2. Open the SampleScene3. Enter Play Mode4. In the Game view... Read more
Null object is created when dropping Sprite to Array in Inspector
Reproduction steps:1. Open attached project "List Bug.zip"2. Attach "Assets\Test.cs" script to any object3. Drag any Sprite onto the... Read more
[IMGUIContainer] ExecuteCommand will not work with GUILayout.Window if t...
How to reproduce:1. Open the user-submitted Project2. Go to Window -> Test -> FieldContextMenu3. Select the "Test2" text4. Rig... Read more
Default quality level buttons misaligned when all the target platform su...
The default quality level buttons misaligned when all the target platform support is installed. The "Default Quality" setting button... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps:1. Open user attached project "OnSceneGUINotCalled"2. Open scene "SampleScene"3. Select "Test Object" in the Hierarchy a... Read more
No way to check if a SerializedObject is null when it is initialized wit...
How to reproduce:1. Open the attached project("nullRecreation.zip")2. Select Window > recr3. Press "Press Me" in the recr window ... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce:1. Open attached project "case_1380320.zip"2. Enter Scene "SampleScene" (Assets > Scenes)3. Make sure the Profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS