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[IL2CPP] Build error on Unity 2020.3 and later when using exported DLL f...
How to reproduce: 1. Open the attached user's project 'IL2CPP_Error_2020.zip' 2. Build And Run on Android 3. Observe logs in the Con... Read more
[IL2CPP] [Android] Build fails when building an exported project with Sc...
How to reproduce: 1. Create a new project 2. In the Build Settings, change to the Android platform 3. In the Player Settings, change... Read more
[IL2CPP] Thread_VolatileRead is added to build instead of VolatileRead w...
Reproduction steps: 1. Open the attached project "IL2CPPissue.zip" 2. Open the "SampleScene.unity" Scene 3. In the Editor, go to Fil... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more
Player crashes when calling File.OpenRead and catching exception in asyn...
How to reproduce: 1. Open the attached project "OpenReadCrash.zip" 2. Make sure the Scripting Backend is set to IL2CPP in the Player... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce: 1. Set Windows display language to Turkish 2. Sign out of Windows and sign in again 3. Create a new Unity project ... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps: 1. Open the attached project 2. Go to Edit -> Project Settings -> Player 3. Set "Scripting Backend" to IL2CPP 4.... Read more
[IL2CPP] Type argument of a generic class instance changes when another ...
Reproduction steps: 1. Open attached project "Case_1377927.zip" 2. Build and Run the Scene "SampleScene" 3. Observe the Player.log ... Read more
Build fails on Addressables.CleanBundleCache() when IL2CPP is set as scr...
Reproduction steps: 1. Open the attached project ("1380058.zip") 2. Make sure scripting backend is set to IL2CPP 3. Build the "Sampl... Read more
String Literal may be garbage collected when building project with IL2CP...
How to reproduce: 1. Download .Net 5 SDK 2. Open the user attached "TestStringLiteral.zip" project 3. Change the Scripting Backend t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL