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IL2CPP build fails when adding a DLL build with .NET Standard 2.1
Reproduction steps: 1. Download and open the attached "Repro" project 2. Build the project for Standalone with IL2CPP selected 3. Ob... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings 3. Switch to Android Platform and Build the ... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the "UI Interaction" Scene in the attached project "VR.zip" 2. Go to File > Build Settings 3. Add "UI In... Read more
"The script '<script>' could not be instantiated!" error produced in bui...
Steps to reproduce: 1. Open the attached project ("1344907.zip") 2. Open "SampleScene" 3. Make sure IL2CPP is selected as the curren... Read more
Scripts within Assembly Defintions are missing when used by scenes in As...
Reproduction steps: 1. Open users attached project 2. Press Tools > Build App 3. Open the built project in <Project folder>/Builds/T... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more
Build fails when building for iOS using IL2CPP and Realm Unity SDK
Reproduction steps: 1. Download and open the attached "IL2CPP_Repro.zip" project 2. Build for iOS 3. Observe the console window Exp... Read more
[IL2CPP][Android] MarshalDirectiveException error when using Microsoft o...
Reproduction steps: 1. Open the attached project "ONNXRuntimeBug.zip" 2. Go to Player Settings and set the "Scripting Backend" to "I... Read more
When building the project with IL2CPP Scripting Backend the generated ha...
How to reproduce: 1. Create a new project 2. Navigate to Edit > Project Settings > Player 3. Set Scripting Backend to IL2CPP 4. Got ... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build Settings... -> Build and... Read more
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