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Non-float32 Mesh is automatically converted to foat32 when generating it...
Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip" 2. Enter Play mode 3. In the Hier... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more
[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Pl...
How to reproduce: 1. Open the user's attached "Dynamic Damage Test.zip" project 2. Open the "New Scene" Scene 3. Enter Play Mode Ex... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it: 1. Open the attached project "New Unity Project (5).zip" 2. Load the "SampleScene" 3. Enter the Play Mode 4. Ob... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps: 1. Download and open the "computeBuffers.zip" project 2. Build the project 3. Open the built project with "Rende... Read more
[Mesh] Unity crash when loading a large serialized mesh (180 million ver...
Steps to reproduce: 1. Create a new project 2. Import the Mesh from the google drive link (the mesh contains 180 million vertices) ... Read more
[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...
It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more
Game View Stats Saved by Batching is always 0 when using SRPBatcher
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Enable the Stats Pane on the Game View Window... Read more
Crash on CustomRenderTextureManager::RecreateResources when "unity_built...
How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL