Search Issue Tracker

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

-

Feb 07, 2020

-

Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps: 1. Open the attached case "case_1217907" 2. Click on the "Test" > "Texture Memory Test" in the menu bar 3. Open ... Read more

0
votes
Not Reproducible

[Mesh] Crash in Mesh.SetSubMeshImpl

Graphics - General

-

May 07, 2020

-

Version/s: 2019.2

MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more

2
votes
Fixed

Low performance on some Android devices when using Universal Render Pipe...

Graphics - General

-

Mar 31, 2020

-

Version/s: 2019.2, 2019.2.17f1

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.