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LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4, 6000.6.0a1

How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more

1
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Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4, 6000.6.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more

0
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Not Reproducible

Crash on ForwardRenderLoopJob when opening a specific project

Graphics Device Features

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Feb 02, 2026

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Version/s: 2022.3.12f1

How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more

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Crash on DebugStringToFilePostprocessedStacktrace when losing focus whil...

Graphics Device Features

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Mar 02, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the “Fullscreen mode” is set to “Exclusive Fullscreen”, ... Read more

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