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0
votes
By Design

[Baking] Switching light Baking from Mixed to Realtime produces no lighting

Global Illumination

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Jun 09, 2016

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Version/s: 5.4.0b21

1. Open the attached project 'Baking'2. Open the available scene3. Set the Baking of the gameobject 'Light' to Mixed4. Build lightma... Read more

0
votes
Fixed

Left side of directional specular lightmap is truncated and as a result ...

Global Illumination

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Aug 07, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Open scene "lightmapping_bug"3. Bake lightmap and notice that dark edges appear where... Read more

0
votes
By Design

GI baking fails creating systems on 32bit machines

Global Illumination

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Jul 21, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more

0
votes
Duplicate

Bake lightmaps with a processor with more than 32 threads can crash Unity.

Global Illumination

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Mar 10, 2017

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Version/s: 5.5.2f1

Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity. 0x000... Read more

7
votes
Fixed

[Lightmapping] Black bands are shown on terrain with baked sky light

Global Illumination

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Dec 21, 2014

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Version/s: 5.0.0b17

Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more

0
votes
Fixed

[Mobile] Realtime Reflection probes reflect objects as static

Global Illumination

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Mar 03, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity2) Open scene 'BugScene'3) Make s... Read more

2
votes
Fixed

Changing ambient intensity at runtime doesn't work without light probe

Global Illumination

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Jan 28, 2016

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Version/s: 5.3.2f1

Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting win... Read more

1
votes
Fixed

Directional Specular Realtime GI is too bright with default lighting values

Global Illumination

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Jun 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open Lighting Scene2. Switch to Linear lighting mode3. Bake with precomputed realtime GI Actual: everything be... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

0
votes
By Design

GI lighting does not move correctly with the parent object

Global Illumination

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Jan 10, 2016

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Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more

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