Search Issue Tracker
Unity crashes on renaming object
Looks like project specific issue. 1. Open project attached.2. Activate Console Tab.3. Select Lobby Manager in Hierarchy and open it... Read more
Downgrading from PRO to PERSONAL when “Show Unity Splash Screen” is unti...
How to reproduce: 1. Open any (new) project with a Unity Pro license2. Go to Player settings and disable the Unity Splash Screen- No... Read more
Deleting many scenes at once creates dialog that does not fit in screen
Steps to reproduce:1. Download and open attached project "New Unity Project 11.zip" (Or have a project with a lot of scenes, e.g. on... Read more
Increase label space for reflection probe weights in mesh renderer compo...
Mesh Renderer component when using reflection probes list all of them and their weights, but the weight is cut due to limited space.... Read more
Double click on audio sample preview while multiple editing cause NullRe...
NullReferenceException: Object reference not set to an instance of an objectUnityEditor.AssetImporterInspector.get_targetTitle () (a... Read more
[OSX] Opening the some views (In different window) results in bordless w...
Info:First time opened view (seperated window) has no borders/shadows. Project Steps:1. Open project.2. Open "console view", make su... Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Unity crashes after several minutes of work with 'EditorMetricManager::U...
To repro:1. Open Unity - Project.2. Wait for several minutes. Actual result:Unity crashed after several minutes of work with staketr... Read more
[OSX] Build settings window stays on top of other Finder windows after f...
Steps to reproduce:1) Create a new project or open an existing one.2) Build the project for any platform with the 'Build' option. Af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS