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Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script:[ColorUsageAttribute(true, true, -5, 5, -5, 5)]public Color myColor;- Attach the script to game obje... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379)Win and Mac Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x2. Create empty animation on camera3. Play animation in animation window4. Open profiler and turn o... Read more
Running editor tests with Batch Mode and -quit does not write results to...
Reproduction Steps:1. Import attached project.2. Using the command-line (batch mode), run project with any of these arguments: "C:\P... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project2. In scene view, press right click and while holding it, move mouse to the edge of the vie... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached)1) Open users attached project.2) In the toolbar click Test Bug > Open Window with Bug.3) Stretc... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
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- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
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