Search Issue Tracker
Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script: [ColorUsageAttribute(true, true, -5, 5, -5, 5)] public Color myColor; - Attach ... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379) Win and Mac Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Grap... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x 2. Create empty animation on camera 3. Play animation in animation window 4. Open profiler and tur... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce: 1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list. 2. Try to open tha... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project 2. In scene view, press right click and while holding it, move mouse to the edge of the v... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached) 1) Open users attached project. 2) In the toolbar click Test Bug > Open Window with Bug. 3) Stretc... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results