Search Issue Tracker
15
votes
Fixed
"IndexOutOfRangeException" errors appear when entering Play Mode if usin...
How to reproduce: 1. Open project "ZD_1162225_DeferredArray.zip" 2. Enter the Play Mode 3. Observe the Console window Expected resu... Read more
0
votes
Fix In Review
"NativeCustomArray" compilation errors appear using Collections
Reproduction steps: 1. Download and open the attached "Native Container.zip" project 2. Observe the console window Expected result:... Read more
0
votes
Active
Building project results in multiple ENABLE_UNITY_COLLECTIONS_CHECKS war...
Reproduction steps: 1. Open the attached project "BuildWarnings.zip" 2. Build the project 3. Observe the Console Expected result: n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs