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WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html -" and open it in your default brower" should be "default browser" -"Whe... Read more
Docs need to be cleaned up
Docs need to be cleaned up Open link and please see attached image file:///D:/unity%20versions/UnityInstalls/Unity%205.1.0b1/Editor... Read more
Wording error on standalone build page
1. What happened On the manual page "Overview, Basics, Interface, Publishing Builds": http://docs.unity3d.com/Manual/PublishingBuild... Read more
Missing link in release notes 5.1b3
Find this sentence and notice that there is "blah" word in the middle of sentence: SDK integration in Preview mode, get started by... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line "To access the Administrator controls, launch Unity ... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animato... Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html "Note that... Read more
Typo in Movie Textures document for Japanese
Typo in Movie Textures document for Japanese http://docs.unity3d.com/ja/current/Manual/class-MovieTexture.html "Android の再生フォーマットが... Read more
Misformatted code in example snippet
On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [CI/CD]Build cache not invalidated when building targets with different defines
- VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Templates Scene
- Crash on -[NSApplication endModalSession:] when changing code in a Code Editor, saving and clicking on the Unity Window with "Stop Playing and Recompile" selected
- “Install package from git URL” and “Install package by name” tab does not close when resizing undocked Package Manager window and gets pushed outside the window
- "EndLayoutGroup: BeginLayoutGroup must be called first." errors are thrown when creating a Tag with identical name and holding the enter keyboard button