Search Issue Tracker
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
Wrong style of the text under images(1D Blending)
Wrong style of the text under images(1D Blending) 1. What happened 2. How we can reproduce it using the example you attached1 Open l... Read more
Word "both" uses 2 times
Word "both" uses 2 times 1. What happenedWord "both" uses 2 times2. How we can reproduce it using the example you attached1 Open lin... Read more
lightmapping manual page is missing pictures
-e: there are two paragraphs which miss one pic each -repro:--open http://docs.unity3d.com/Manual/LightmappingUV.html--open /4.3.4f1... Read more
new show-screen-selector command line argument missing from manual
-e: adding this https://fogbugz.unity3d.com/default.asp?606319 to the options should include manual update -repro:--open Documentati... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more
Sprite Editor Manual, border editing feature
There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more
[AssetBundle] Manual FAQ contains 'TODO'
To reproduce:1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html2. Notice the question "How do I c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used