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Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
Wrong style of the text under images(1D Blending)
Wrong style of the text under images(1D Blending) 1. What happened 2. How we can reproduce it using the example you attached 1 Ope... Read more
Word "both" uses 2 times
Word "both" uses 2 times 1. What happened Word "both" uses 2 times 2. How we can reproduce it using the example you attached 1 Open... Read more
lightmapping manual page is missing pictures
-e: there are two paragraphs which miss one pic each -repro: --open http://docs.unity3d.com/Manual/LightmappingUV.html --open /4.3.... Read more
new show-screen-selector command line argument missing from manual
-e: adding this https://fogbugz.unity3d.com/default.asp?606319 to the options should include manual update -repro: --open Documenta... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual -Select uGUI Overview -Select uGUI GameObject and Components -In the section about 'Toggle' there is a B... Read more
Sprite Editor Manual, border editing feature
There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more
[AssetBundle] Manual FAQ contains 'TODO'
To reproduce: 1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html 2. Notice the question "How do I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled