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Texture Combiners command sections format messed up
Documentation/html/en/Manual/SL-SetTexture.html 1. Texture block command sections seem to have similar problems as syntax sections. ... Read more
Duplicate pages of Blend Trees
Duplicate pages of Blend TreesThe paths are: Unity Manual -> Animation -> Animation Overview -> Mecanim Animation System -&... Read more
Unity Manual page about Searching needs to be updated
https://docs.unity3d.com/Documentation/Manual/Searching.html There have been many changes to how searching works that are not includ... Read more
Misleading documentation page: BlenderAndRigify
This documentation page is extremely misleading for many users:https://docs.unity3d.com/Documentation/Manual/BlenderAndRigify.html T... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Platform define UNITY_IOS is missing
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html Platform Dependent Compilation page is missing UNITY_IOS platform d... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
In ScrollEvent script reference page, link to UnityEvent is wrong and le...
To reproduce:1) Go to file:///C:/Program%20Files%20(x86)/Unity4.6.0b16/Editor/Data/Documentation/html/en/ScriptReference/UI.Scrollba... Read more
html tags not displayed as properly on manual page
-e: shows "&lt;" instead of "<" -repro:--go to http://docs.unity3d.com/Manual/UsingWebPlayertemplates.html--scroll down to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS