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0
votes
Won't Fix

Build process does not set ERRORLEVEL in non-batchmode

Deployment Management

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Oct 02, 2017

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Version/s: 2017.1.0p2

To reproduce:1. Adjust the paths in the batch file to your local Unity path.2. Run the batch file to build in -batchmode3. Note the ... Read more

0
votes
Fixed

[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...

Deployment Management

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Oct 13, 2017

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Version/s: 2017.3.0b4

Reproduction Steps:1. Create new project2. Set build target to iOS3. Press Build4. Name project ".." or "..\" or "..\."5. Notice tha... Read more

0
votes
Won't Fix

PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...

Deployment Management

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Oct 23, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open the attached "IconRepro" project and "main" scene2. Go to Build settings --> Player settings --> Icon... Read more

0
votes
Won't Fix

[MacOS] EditorPrefs.SetString fails to set value if used in batchmode

Deployment Management

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Download project2. Run from command line:/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit -projec... Read more

0
votes
Fixed

Unable to open standalone builds

Deployment Management

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Nov 20, 2017

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Version/s: 2018.1.0a6

Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12Unity 2018.1.0a6 Steps to reproduce:1. Launch Unity.2. Create... Read more

0
votes
Fixed

Worker threads for Enlighten are set up when launching a Server Build

Deployment Management

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Feb 27, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the project E... Read more

0
votes
Not Reproducible

Custom resolution box is missing in windowed mode of standalone build in...

Deployment Management

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Dec 29, 2017

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Version/s: 5.5.5f1, 2017.1

Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce:1) Create new project2) File > Bu... Read more

0
votes
Fixed

Scripting defines are not multiplatform as indicated by a star in the pl...

Deployment Management

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Dec 15, 2017

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Version/s: 2017.2.0p3

How to reproduce:1. Open attached project2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform-- The def... Read more

0
votes
Fixed

[Editor] Crash on switching to any platform

Deployment Management

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Dec 26, 2017

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Version/s: 2018.1.0a6, 2018.1.0b1

Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more

0
votes
Won't Fix

Changing the build resolution using OpenGL crashes with Radeon or leaves...

Deployment Management

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Dec 16, 2017

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Version/s: 5.6.3p4

How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more

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