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OnApplicationFocus and OnApplicationPause are not called on
OnApplicationFocus and OnApplicationPause are not called properly on Blackberry devices. Read more
1) On BlackBerry 10, your 'diamond' gem shader (from the
On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more
When using Scoreloop API in current release, it crashes on
1) What happened When using Scoreloop API in current release, it crashes on device after 20 seconds. 2) How can we reproduce it usi... Read more
Voice input doesn't work on BB10 keyboard.
Voice input doesn't work on BB10. To repro: 1) Load attached project. 2) Deploy to BB10 3) Press text box and select a keyboard ty... Read more
When creating a Scoreloop Social client from the BlackBerry
1) What happened When creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howev... Read more
Rotating video doesn't update video aspect ratio and position
To reproduce: 1. Open attached project 2. Build and run on BB 3. Select video 4. Play in any mode 5. Rotate to other orientation 6. ... Read more
The GUI.PasswordField behaves wrongly on BB10 devices
Every time the user taps (clicks) on the field, the password gets reset to it's first content. Read more
Event.shift is not implemented for BlackBerry
When attempting to use Event.shift from the event API: http://docs.unity3d.com/Documentation/ScriptReference/Event.html It does not... Read more
Orientation issues on the Q10
When exporting projects to the BlackBerry Q10, orientation is not executed as specified in runtime. The following errors occur: Us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System