Search Issue Tracker

0
votes
By Design

[iOS] [tvOS] AudioSampleProvider reporting incorrect Channel count

Audio

-

Mar 31, 2020

-

Version/s: 2019.3, 2019.3.4f1, 2020.2

Reproduction steps: 1. Open user's attached project in "AudioSampleProviderBug.zip" 2. Enter Play Mode 3. While in Play Mode, notice... Read more

2
votes
Fixed

AudioSource PlayScheduled plays sound at random intervals with random va...

Audio

-

Apr 27, 2020

-

Version/s: 2019.1.0a13, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene" 2. Make sure to lower ... Read more

0
votes
By Design

[Audio] Mixer is suspended in a built game when using a dll midi player ...

Audio

-

Jun 17, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more

1
votes
Won't Fix

OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...

Audio

-

May 12, 2020

-

Version/s: 2018.4, 2019.3.11f1, 2020.2

How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more

0
votes
Duplicate

Spatial Blend parameter of an Audio Source has no effect when using OnAu...

Audio

-

May 12, 2020

-

Version/s: 2018.4, 2018.4.21f1, 2019.3, 2020.1, 2020.2

How to reproduce: 1. Open the attached "1246661 repro" project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode ... Read more

1
votes
Won't Fix

Audio Source passes incorrect spatial blend parameter to native audio sp...

Audio

-

Jun 07, 2020

-

Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce: 1. Open the attached project "1253853.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: audio... Read more

2
votes
Fixed

Platform not supported error is thrown when trying to play an MP3 file i...

Audio

-

Jun 03, 2020

-

Version/s: 2018.4, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open attached project "1252868" 2. Open scene "SampleScene" 3. make sure WebGL is set as the build platform 4... Read more

1
votes
Won't Fix

[Audio] Cutoff frequency text gets clipped for higher values in high/ lo...

Audio

-

Jun 16, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0a15

Cutoff frequency unit Hertz gets clipped for higher values for both high/ low pass filter in Audio mixer. Refer the attached video ... Read more

1
votes
Fixed

[Audio] Reset does not work for any effect added in Audio mixer

Audio

-

Jun 16, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b13, 2020.2

For Audio Mixer, resetting the gameObject does not reset any effects added to it. Refer the attached video 1) Create a new project ... Read more

0
votes
Fixed

NullReferenceException is not thrown when calling PlayOneShot function f...

Audio

-

May 16, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.