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AssetDatabase.SetImporterOverride asset does not execute specific Scrip...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select CustomImporter asset 3. In the Inspector wi... Read more
GetDefaultShader custom dependency does not update correctly when adding...
How to reproduce: 1. Download the "ShaderDependencyName.zip" project 2. Remove the "Library" folder 3. Open the project 4. Right-cli... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce: 1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform 2. Navigate to "Assets > t... Read more
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash 1. Switch editor to iOS or Android platform (so that ASTC f... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. Create/reimport/delete a script 3. Observe the Console win... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Fbx uv-unwrapper crashes on specific meshes
Reproduction steps: 1. Open the attached "case_1302233.zip" project 2. In the Project window, select Meshes/Main Appartment/appartme... Read more
[URP] NullReferenceException & ArgumentNullException errors thrown on ch...
-NullReferenceException is thrown on changing the name property of the "Screen Space Ambient Occlusion" Renderer Feature. -ArgumentN... Read more
[Preset] NullReferenceException thrown on disabling "Auto Graphics API f...
NullReferenceException error thrown on disabling "Auto Graphics API for Windows" checkbox in player settings preset asset. Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow