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AssetDatabase.SetImporterOverride asset does not execute specific Scrip...
Reproduction steps:1. Open the user's attached project2. In the Project window, select CustomImporter asset3. In the Inspector windo... Read more
GetDefaultShader custom dependency does not update correctly when adding...
How to reproduce:1. Download the "ShaderDependencyName.zip" project2. Remove the "Library" folder3. Open the project4. Right-click o... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce:1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform2. Navigate to "Assets > ... Read more
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash 1. Switch editor to iOS or Android platform (so that ASTC fo... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce:1. Open the user's attached project "My project.zip"2. Create/reimport/delete a script3. Observe the Console window... Read more
Mesh crashes the mesh importer
Repro:1. Open attached project2. Right-click the FBX in the project3. Select import Expected: The mesh importsObserved: The editor c... Read more
Fbx uv-unwrapper crashes on specific meshes
Reproduction steps:1. Open the attached "case_1302233.zip" project2. In the Project window, select Meshes/Main Appartment/appartment... Read more
[URP] NullReferenceException & ArgumentNullException errors thrown on ch...
-NullReferenceException is thrown on changing the name property of the "Screen Space Ambient Occlusion" Renderer Feature.-ArgumentNu... Read more
[Preset] NullReferenceException thrown on disabling "Auto Graphics API f...
NullReferenceException error thrown on disabling "Auto Graphics API for Windows" checkbox in player settings preset asset. Steps to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window