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Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project...
How to reproduce: 1. Create a new project 2. Create e.g. a text file outside of your projects directory 3. Use the file from outside... Read more
Prefab script field reference is lost when project is upgraded
Reproduction steps: 1. Open the project ("1328724Repro.zip") in not reproducible version 2. Open "backgroundEnvironment" prefab 3. S... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps: 1. Open the user's attached project "AssetDatabaseReproCase.zip" 2. Click Assets > Reimport All Expected result... Read more
Parallel Import does not work when importing models using External Mater...
How to reproduce: 1. Open the user attached "ParallelImport.zip" project 2. Right-Click on "PgaTourEventGenesisScottishOpen.fbx" in ... Read more
Prefab is not reimported when FormerlySerializedAs is added to script
Reproduction steps: 1. Open the user attached project 2. Open Assets/TestFormerlySerializedAsBug/TestFormerlySerializedAsBug1.cs 3. ... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce: 1. Download the attached project '1397965.zip' 2. Make sure to disable Preferences > Asset Pipeline > Compress Tex... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps: 1. Open the attached user's project 2. Notice that 'Data (Data)' is printed in the console 3. Close the project ... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps: 1. Open the user attached "LoadBug.zip" project 2. Notice the "Unable to find required resource at flag-nl.png" ... Read more
Asset importer errors on the initial import of prefabs
Steps to reproduce: 1. Delete the attached projects Library folder 2. Open the project 3. In the Project View navigate to Assets/Jul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs