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Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user... Read more
Batch mode crash after completing player build due to textures
How to reproduce: Open the attached {{StrippedTPC_1278874.zip}} project Open the command prompt Run this command after adapting it t... Read more
Edit Mode recording Standalone Profiler crashes on StopAssetImportingV2I...
Reproduction steps:1. Open any Unity project2. Open a Profiler as a standalone process3. Select Edit Mode as the target4. Create/Upd... Read more
The folder name gets changed after creating it when there is a file with...
How to reproduce:1. Create and open a new project2. Create a C# Script called “testFILE” in the Assets folder3. Create a folder call... Read more
Some actions after right-clicking on the ScriptableObject are unavailabl...
Reproduction steps: Open the user’s attached project “CreateSO.zip” Create a new ScriptableObject by right-clicking and selecting “C... Read more
Scripted Importer Serialized Members are null when reimporting all Assets
How to reproduce:1. Open the attached “IN-128216” project2. Right click the “test” Asset and select "Reimport"3. Take note of the co... Read more
Crash on UnityYAML::Document::GetValueForKey when initializing the Appli...
Reproduction steps:1. Open the attached “repro“ project Expected result: The project opens successfullyActual result: The Editor cra... Read more
AssetDatabase.FindAssets behaviour is bugged when using filters as of 20...
Steps to reproduce:1. Download the attached user's project "UnityBugFindAssets.zip"2. Open the project in 2021.3.13f13. Select the m... Read more
Reimporting a Scripted Importer Asset when Profiler is recording will ma...
Reproduction steps: Open the attached “ReproProject.zip” project Select the “LogAssetStatus” GameObject in the Hierarchy window Ensu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server