Search Issue Tracker
Fixed
Fixed in 2023.1.0b5, 2023.2.0a1
Votes
1
Found in
2020.3.43f1
2021.3.16f1
2022.2.1f1
2023.1.0a23
2023.2.0a1
Issue ID
UUM-21346
Regression
No
Crash on UnityYAML::Document::GetValueForKey when initializing the Application.AssetDatabase Refresh
Reproduction steps:
1. Open the attached “repro“ project
Expected result: The project opens successfully
Actual result: The Editor crashes (2023.1.0a23). The Editor hangs on Initial Asset Database Refresh (2020.3.43f1, 2021.3.16f1, 2022.2.1f1)
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.1f1, 2023.1.0a23
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF96E44EFC0 (Unity) UnityYAML::Document::GetValueForKey }}
{{0x00007FF96E472BE3 (Unity) MetaFileHandling::ExtractPropertiesFromYAMLDocument }}
{{0x00007FF96E474A2B (Unity) MetaFileHandling::MetaFileAccessorWithProperties::GetProperties }}
{{0x00007FF96E4C52E5 (Unity) FileHasher::Hasher }}
{{0x00007FF96CF49E7D (Unity) Thread::RunThreadWrapper}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlasticSCM NullReferenceException on entering the Play Mode when Unity Version Control tab is added to the layout
- Shortcut Helper Bar does not appear when enabling it and disabling it
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
Add comment