Search Issue Tracker

Won't Fix

Votes

0

Found in

2020.3.41f1

Issue ID

UUM-19138

Regression

No

Batch mode crash after completing player build due to textures

-

How to reproduce:

# Open the attached {{StrippedTPC_1278874.zip}} project
# Open the command prompt
# Run this command after adapting it to your paths:
{{"C:\Program Files\Unity\Hub\Editor\2020.3.34f1\Editor\Unity.exe" -batchmode -disable-assembly-updater -projectPath <PROJECT_PATH> -quit -logFile <SOME_PATH>/Editor.log -cleanedLogFile <SOME_PATH>/CleanedEditor.log -buildTarget Win64 -executeMethod TPS.Editor.BuildScript.CommandLineBuild -buildpath=<PROJECT_PATH>/TPC.exe -buildtargetenum=StandaloneWindows64 -buildtype=Release -buildoptions=None -buildnumber=104645 -perforcerevision=104645 -buildregion=Global -buildmetadata=2022-06-17.2012 -asset_bundle_report_path=<SOME_PATH>/AssetBundleReport.csv -extradefinesymbols=USE_STEAM -cacheServerEnableUpload false -cacheServerEnableDownload false -package=Packaged}}

Expected result: The project finishes importing without crashing
Actual result: After 1-2 hours of importing the project crashes with error
{{Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)}}

Reproducible with: 2020.3.41f1
Could not test with: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19 (Scripts have compiler errors)

Reproduced on: Windows 10 (Intel)

First lines of stack trace:
0x00007FF967C3ED3C (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2681] mono_jit_runtime_invoke
0x00007FF967BC2AC2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FF967BCBB1F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF7D4313BB4 (Unity) scripting_method_invoke
0x00007FF7D430ED71 (Unity) ScriptingInvocation::Invoke
0x00007FF7D4308A0A (Unity) ScriptingInvocation::Invoke<bool>
0x00007FF7D35D2058 (Unity) Scripting::UnityEngine::DebugProxy::CallOverridenDebugHandler

  1. Resolution Note:

    Unity Version is EOL

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.