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_MAIN_LIGHT_SHADOWS_CASCADE keyword does not appear in the Frame Debugge...
Steps to reproduce:1. Open the attached user project "TestShadow.zip"2. Open the "Assets/Scenes/SampleScene.unity" scene3. Addressab... Read more
Long load times when large Asset Bundles are discarded
How to reproduce: Expected result: Load times are fastActual result: Load times are long Reproducible with: 2021.3.30f1Not reproduci... Read more
Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unl...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4. Re... Read more
CurveTexture is not being released when unloading AssetBundle containing...
How to reproduce:1. Open the attached “IN-129784“ project2. Open the “SampleScene“ Scene3. Build AssetBundles: Tools > Build Asse... Read more
[Asset Bundles] A new bundle hash is not generated when the name of a se...
Reproduction steps:1. Open the attached “IN-134425” project2. Open the SampleScene3. Build the asset bundles by using the “Default B... Read more
Crash on "CachedReader::OutOfBoundsError" when loading VFX object from a...
How to reproduce:1. Open the attached “IN-137513” project2. In Build Profiles, make sure platform is set to Android3. In the Menu ba... Read more
AssetBundles are compressed when they are under StreamingAssets using An...
Steps to reproduce:1. Create a new project2. Import the attached “IN-131695_AssetPackage.unitypackage“3. Create a folder called “Str... Read more
Texture2D hash changes inside of an AssetBundle when rebuilding a Sprite...
How to reproduce:1. Open the attached “IN-137540“ project2. In the Editor, Build the Asset Bundle (Tools > Build AssetBundles)3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS