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[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps:1. Open attached project ("TestDeserializationError.zip")2. Open scene "TestDeserializationError1"3. Enter Play mode4. In Game... Read more
[Windows] Caching.ClearCachedVersion() and Caching.ClearAllCachedVersion...
To reproduce: 1. Download attached project "CachingBug.zip" and open in Unity2. Open "Main" scene3. Open "CacheDemo01" script, comme... Read more
Game Objects from a Scene in an AssetBundle do not work properly if they...
Reproduction steps: 1. Open "ShaderAssetBundleTest.zip" project2. Open "TestScene" Scene3. Enter Play mode4. Look at the two Game Ob... Read more
The scene view is pink when using remote asset bundle with a LWRP asset
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: scene view does not changeActual: scene ... Read more
Errors appear in the console when remote asset bundles are instantiated
Reproduction steps:1. Download user's project and open in Unity2. Enter play mode and wait until loading is finished (remote assets ... Read more
Incorrect dependancies appear after building AssetBundles with Prefab Va...
How can we reproduce it using the example you attached1. Download and open the attached project2. In the toolbar, go to "Tools" >... Read more
Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce:1. Open the attache demo ParticleBundle.zip project2. Open Scenes/Sample Scene and Enter the Play Mode3. Inspect th... Read more
[Android] Setting BuildPlayerOptions.assetBundleManifestPath with append...
How to reproduce:1. Open attached Unity project2. Load "StartScene" scene3. In Menu press Android -> Build Asset Bundles4. Enter ... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce:1. Open attached project "UnloadBugTest.zip"2. Open "SampleScene.unity" scene3. Build MacOS Standalone4. Open built pro... Read more
Prefab's AssetBundle dependency fails to update after changing assetBund...
How to reproduce:1. Download and open user's attached repro project "ABTest.zip"2. In the project open a scene called "Main", then C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS