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Label remains in Animation window when cancelling Animation Curve editin...
- Select and object with an animation - Go to the Animation window and switch to Curves mode - Select one keyframe and drag it aroun... Read more
Light Intensity animation does not save values
Steps to reproduce: 1) open attached project 2) select 'Point light' object 3) open 'animation' window 4) play the animation Expect... Read more
Animation Window gives 400 errors NullReferenceException
Animation Window gives 400 errors NullReferenceException 2) How can we reproduce it using the example you attached 1 Create new pro... Read more
Create new Animation Clip does not remember the previous directory
Steps to reproduce : - create a new project - select the Main Camera and open the Animation Window - create a new animation and sav... Read more
Copy-pasting multiple veritcal keyframes into other properties
Copy-pasting multiple veritcal keyframes into other, selected properties is impossible - see the screen cast attached If you want t... Read more
Regression - Animation have no button "Add Property" when the object is ...
Regression - Animation have no button "Add Property" when the object is selected 2) How can we reproduce it using the example you ... Read more
Dope sheet doesn't have grid with prime number of samples
To reproduce: 1. Create an animation 2. Change sample amount to prime number 3. Notice that dope sheet's grid is gone (screen attached) Read more
When an animated object has two child objects with the same name you can...
To Reproduce: 1. Open attached Rainbow_Factory project 2. Open _Scene scene 3. Under COW object there's a cow object. Duplicate tha... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
All about bugs
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Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection