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After copying multiple keyframes, it's impossible to add
After copying multiple keyframes, it's impossible to add multiple keyframes Repro: 1. Add a couple of keyframes. Select a column of... Read more
AnimationWindow refresh problem when switching tabs
AnimationWindow refresh problem when switching tabs 2) How can we reproduce it using the example you attached Connected to Case 653... Read more
Can edit imported read-only animation clip
Can edit imported read-only animation clip Import Interpolations.fbx Add prefab and animation to project Note that keys cannot be m... Read more
NullPointerException when animating (rec mode) a shader property
To reproduce: 1. Open attached project 2. Select the Quad. 3. Change it's albedo color. It works. 4. Open the Animation window an c... Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Open the 'Animation' window 4. Select 'test' GO in the hie... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce: 1. open the attached project and the animator 2. observe errors: IndexOutOfRangeException: Array index is out of range... Read more
AnimationMode getting NullReferenceException after Undo with Custom Edit...
How to reproduce: 1. Open the attached project 2. Open "Bug" scene 3. Open Scene view and select "Char" in Hierarchy 4. In the Scene... Read more
Animation window does not refresh properly when adding new game objects ...
Animation window does not refresh properly when adding new game objects or changing selection in hierarchy Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL