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[Android] Video Player randomly stops playing when device is running And...
How to reproduce: 1. Download the attached project '1410116.zip' 2. Build and Run on Android 3. When game launches press 'Play' 4. O... Read more
[Android] App crashes with signal 11 error when UnityWebrequest is abort...
How to reproduce: 1. Download the attached project 'uwr_test.zip' 2. Build and Run on Android 3. Press the button to start the downl... Read more
[TMP][Android] Keyboard doesn't show up when TouchScreenKeyboard.Open() ...
How to reproduce: 1. Open the user's attached "Ludia-Keyboard.zip" project 2. Build and Run the "SampleScene" on an Android device 3... Read more
[Mobile] ExecuteDefaultActionAtTarget is not dispatching correctly when ...
How to reproduce: 1. Download the attached project "Trunk.zip" 2. Build and Run on Android 3. When the app opens, press on text fiel... Read more
[Android] AudioClip stops playing when connecting the Bluetooth earbuds/...
Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Build and Run on Android 3. Hear that the "0-ambi... Read more
[Android] The build fails when Identification Package Name has two segme...
How to reproduce: 1. Open the user's attached "BundleNameTest.zip" project 2. Build the project on an Android Platform Expected res... Read more
[Android][URP] BakedLit shader isn't compatible with SRP Batcher when us...
How to reproduce: 1. Open the user's attached "T1223348 Baked Lit SRP" project 2. Toggle on the "Development Build" flag in the "Fil... Read more
Header files are not copied when exporting Android project
Reproduction steps: 1. Open the attached project "headers" 2. Set the Build Target to Android (File > Build Settings... > Android) 3... Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project