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Application crashes when game is run on some android devices with OpenGL...
Some of the shaders make application crash when built with OpenGLES2.0 on some android devices with 4.4.2 Tested with(not reproduc... Read more
Left clicking on button with mouse on android device does not work
Using a mouse connected to an android's USB port does not when using it to click on buttons on with Unity 4.5f1. Worked fine with 4.... Read more
Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
Blur effect works incorrectly with the gles3 graphics level enabled
This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
Application freezes on the Kindle Fire (first generation)
AngryBots works incorrectly on the Kindle Fire when the multithreaded rendering is enabled. When the mt rendering is enabled, the bl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path