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[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce:1. Open attached project2. Build and run for android3. Rotate phone to landscape orientation-Shadows displayed in... Read more
[Android]All sprites become black in the android build when pressing hom...
Steps to reproduce:1. Open attached project2. Build for android or install one of already created .apk3. Start application on androi... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
5.4 Switching platform camera issue on Android
When I upgraded to 5.4 switching platform from standalone to android cant see any assets when game is loaded into the device Read more
Game audio does not resume after playing Unity Ad on Android 5
Steps to reproduce:1)Build and run users project.2)Hit the button to play add. Expected result: after playing Ad, the game sound sho... Read more
[Android] First app build is twice slower in Unity 2020LTS compared to 2...
To reproduce:1. Open https://github.com/Unity-Technologies/EndlessRunnerSampleGame project in Unity 2020LTS2. Build the Android appl... Read more
[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce: 1. Open the attached project (playerFreeze.zip)2. Build and Run on Android device3. In the game, press Begin4. Wait fo... Read more
[Android] AWS SDK stopped working in Android Builds with Unity 2019.1.0a...
To reproduce:1. Open the user's attached project2. Build and Run on Android device Expected result: Function outputs a resultActual ... Read more
[Android] Render texture corrupted after lock screen
Is a landscape exclusive app uses a RenderTexture and the phone gets locked, after unlocking the phone the RenderTexture is invalid ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present