Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b3
Issue ID
872518
Regression
No
[Google][Android] [Daydream] Application freezes when restarting current scene
Steps to reproduce:
1) Download attached project ' Unity test reset error.zip' and open in Unity
2) Check if Development Build is disabled
3) Build and run 'GVRDemo' scene on a device
4) In application, look down to see Floor Canvas
5) Click on 'Reset' button with controller's touchpad several times
-----------Note: Eventually application will freeze after clicking this button with controller(Logcat attached '872518PixelDaydreamFreezePlayMode.txt')
-----------Application will crash instantly with Developer Build enabled(Logcat attached '872518PixelDaydreamCrashDevMode.txt')
Reproduced with: 5.6.0b3, 5.6.0b5
Note: Application instantly crashes with <=5.6.0b2, so I wasn't able to check regression
DUT:
Google Pixel[sailfish], Adreno 530, OS version 7.1
-----------------------------------------------------------------------
Fixed in: 2017.1.0p1
Note: GoogleVR SDK must be up to date
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
Add comment