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1
votes
By Design

EventSystem.current.IsPointerOverGameObject() never returns true on Android

Android

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Oct 12, 2014

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Version/s: 4.6.0b20

EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more

0
votes
Fixed

Runtime PolygonCollider2D generation on Android is different than in Editor

Android

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Oct 15, 2014

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Version/s: 4.6.0b20

PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more

3
votes
By Design

Checking "Best Fit" option in uGUI text makes lags on android when updating

Android

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Aug 27, 2014

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Version/s: 4.6.0b17

Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more

0
votes
Fixed

Android build crashes immediately after splash screen when code strippin...

Android

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May 28, 2014

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Version/s: 4.6.0b9

Reproduced on: Nvidia Shield with Android 4.4.2 Reproduced with: Unity Version 4.6.0b9 (f7c0f0f473c6) Read more

0
votes
Not Reproducible

EventSystem values are not preserved when running on Android

Android

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May 27, 2014

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Version/s: 4.6.0b9

Application running on the device has different EventSystem values than was set in the editor. Reproduced on: Google Nexus 5 with A... Read more

0
votes
Fixed

Font.RequestCharactersInTexture crashes the Android App

Android

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Mar 31, 2014

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Version/s: 4.6.0b5

Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.5.0a2 (965892abff45) Unity Version 4.5.0b6 (eb7ac... Read more

0
votes
Fixed

ANR on OUYA console under heavy gamepad activity

Android

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Mar 24, 2014

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Version/s: 4.6.0b5

Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more

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