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“InvalidOperationException” and “NullReferenceException” errors are thro...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
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Asset name is not shown in the Undo History window when a sprite is modi...
How to reproduce:1. Create a new project using the “Universal 2D” template2. In the menu bar, select “Window → General → Undo Histor... Read more
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Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
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ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS