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"Light Batching Debugger" doesn't update Light GameObjects name unless t...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> Light -> Spot Light 2D -> any name3. G... Read more
"Element Inspector" Overlay has inconsistent Sprite Variants preview siz...
How to reproduce:1. Create a new 2D Unity project2. In the Hierarchy, right-click -> 2D Object -> Sprite Shape -> Open Shap... Read more
Saved Picks List items are initialised with a lower height than the mini...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Saved Tile Palette Brush Names disappear after adjusting the Size of the...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Low resolution icons in Tiling Rules
How to reproduce:1. Create a new 2D Unity project2. In the Project window, right-click -> Create -> 2D -> Tiles -> Rule ... Read more
Saved Tile Palette Brush List items become malformed causing the list to...
Steps to reproduce: Open the attached project Open the SampleScene Press the ' button to add the Tile Palette Brush Picks overlay to... Read more
Tile Palette dropdown expands when Palette name is longer in Tile Palett...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Tile Palette window (Window > 2D > Tile Pale... Read more
Tile Palette button with longer Palette name is misaligned and cut-off w...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Tile Palette window (Window > 2D > Tile Pale... Read more
“Click to Hide Target” and “Click to Ping Target” icons are not visible ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Create a new Tile Palette (open the Tile Palette window... Read more
Tile Palette Viewport becomes extremely zoomed in after disabling a prev...
Steps to reproduce: Open the attached project In the Tile Palette Window, drag the divider to increase the Brush Inspector tab Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default