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Rendering and vertex position mismatches when using the Offset property
Reproduction steps:1. Open the attached project “OffsetBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy window s... Read more
URP freeform lights glitch when Light points are close to one another
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the g... Read more
High memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock whe...
Reproduction steps:1. Open the attached project “CrashRepro“2. Observe memory usage Expected result: Memory usage is normalActual re... Read more
Rendering does not work when using a custom 2D sprite lighting system
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/New Scene.unity” Scene3. Observe the Lighting in the Sce... Read more
Binding is not supported for Hash128 warning spamming the console when i...
Repro steps:- create a new project with 2023.1 latest and any template- add a 2d image to the project- inspect that image Reproducib... Read more
Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
Material Upgrade pop-up appears on opening 2D (URP) Template
Steps to reproduce:1. Open Unity Hub2. Create a 2D (URP) project3. Notice the pop-up Actual result: pop-up appears Expected result: ... Read more
Shadows are displayed with gaps when using the Shadow Caster 2D componen...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "/Assets/Scenes/SampleScene.unity" scene3. In the Hierarchy... Read more
Local Bounds values of 2D Freeform Light change when the Scene is reloaded
How to reproduce:1. Open the “LocalBound_repro“ project2. Open the “SampleScene“3. From the menu of the Inspector window open the De... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS