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Fixed
Fixed in 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0a9, 6000.6.0a1
Votes
0
Found in
6000.0.66f1
6000.3.4f1
6000.4.0b5
6000.5.0a5
6000.6.0a1
Issue ID
UUM-132573
Regression
No
"Light Batching Debugger" doesn't update Light GameObjects name unless the window is restarted
How to reproduce:
1. Create a new 2D Unity project
2. In the Hierarchy, right-click -> Light -> Spot Light 2D -> any name
3. Go to Window -> 2D -> Light Batching Debugger -> Select the Batch
4. Rename the Spot Light 2D GameObject
5. Observe the name of this GameObject in the "Light Batching Debugger"
Expected results: The name is updated
Actual results: The name is not updated unless the window is restarted
Reproducible with: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a9):
Fixed in 6000.5.0a9
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1
Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.0.71f1