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65
votes
Active

[Performance] Slow asset refresh when modifying any script, 45 seconds o...

Serialization

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Aug 16, 2020

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Version/s: 2019.4, 2020.1.2f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. In Profiler window, set profiling to Editor mode 3. Open /Assets/Scripts/AI/O... Read more

13
votes
Active

[Android] App crashes when Deleting Gfx Texture

Mobile

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Sep 03, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached "1275013.zip" project 2. Build and Run to an Android Device 3. On the start scene click the... Read more

40
votes
Active

[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...

iOS

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Jul 10, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Open project in "FirebaseTestMintegral.zip" 2. Build the project for iOS 3. Open .xcworkspace generated in th... Read more

18
votes
Active

[Android] Keyboard doesn't show up when trying to input text in an Input...

Mobile

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Jun 23, 2020

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Version/s: 2018.4, 2018.4.23f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Create a new project and create an Input Field (reproduced with regular and TMPro Input Fields) 2. Build and Run on ... Read more

17
votes
Active

UnityEvents using Classes as Paremeters don't fire when used in builds

Serialization

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Apr 04, 2020

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Version/s: 2018.4, 2018.4.21f1, 2019.3, 2020.1, 2020.2

Steps to reproduce: 1. Open the QA-attached project (Link in the edit "Project: (60mb)") 2. Run the MainScene in the editor. 3. Pres... Read more

16
votes
Active

Crash with various stack traces when exiting Play Mode after recompiling...

Mono

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Apr 17, 2020

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Version/s: 2019.3.0a3, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (Zombie.zip) 2. Open the lab Scene 3. Make sure Editor scripts are set to 'Recompil... Read more

49
votes
Active

[SerializeReference] Polymorphic instances are always recreated when app...

Serialization

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Oct 22, 2019

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Version/s: 2019.3

1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of... Read more

17
votes
Active

[macOS] BugReporter doesn't get invoked when the project crashes

Global Illumination

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

18
votes
Active

Builds with Steamworks.NET don't show the errors files and lines details...

Mono

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Jan 29, 2020

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Version/s: 2019.2.8f1

1. What happened A build with Steamworks.NET doesn't show the errors files and lines details in the stacktrace. 2. How we can repr... Read more

25
votes
Active

[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...

Asset Bundles

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Dec 06, 2019

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2

AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue... Read more

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