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Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene lo...
How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play Mode 4. Wai... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps: 1. Open the attached “lights-memory-tests.zip” project 2. Open the “OutdoorsScene” 3. Build and Run the Proje... Read more
GPU utilization increases by 20% on Meta Quest headsets when Render Grap...
Steps to reproduce: 1. Open the attached user's project "TestQuestRenderGraph.zip" 2. Navigate to Project Settings -> Graphics -> ... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps: 1. Open the attached “BrokenCapsule.zip” project 2. Open the “BrokenRaycast” Scene 3. Enter the Play mode 4.... Read more
Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Reproduction steps: 1. Make sure that HDR is enabled in Windows via the Display Settings 1. Make sure that IL2CPP is installed via... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in t...
How to reproduce: 1. Create a new empty project in your repository 2. Create a scene 3. Add the “Universal RP (com.unity.render-p... Read more
LOD Group renderers incorrectly retain their asset path when instantiate...
How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
Crash on UnityMain when opening the Player after building it
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/SampleScene.unity“ scene 3. Build And Run 4. Observ... Read more
Point Light does not affect SkinnedMeshRenderer when it's deformed, has ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/LightTest” Scene 3. Observe the Game View Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts