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[HDRP] Shadows are rendered in uneven sections when moving in the Scene ...
How to reproduce: 1. Open the “IN-78502“ project 2. Open the “SampleScene“ 3. Move forwards and backwards in the Scene view 4. O... Read more
Shadows.SRPBatcher has incorrect cull mode values when rendering shadow ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the green plane in t... Read more
Memory leak when using .NET sockets
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build and Run the project (File > Build and Run) 3. Open the “Task... Read more
TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more
[TMP][Android] Writing text or adding more emojis after an emoji in the ...
How to reproduce: 1. Open the “IN_76747” project 2. Open the “SampleScene” 3. In the Build Settings add opened scene and in the ... Read more
The resource is not properly referenced when there is a dependency on an...
Steps to reproduce: 1. Open the “DependencyBug” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Game view ... Read more
URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce: 1. Open the “IN_ 79876” project 2. In the Build Settings make sure iOS Build Target is selected 3. Observe the ... Read more
[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...
How to reproduce: 1. Open the “IN_74879” project 2. Open the “SampleScene” 3. In the Build Settings make sure the Android Platfor... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps: 1. Open the attached "MCListViewTest" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Enter the Play... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce: 1. Open the “IN-71101” project 2. In the Build Settings “Run Device” dropdown, select the desired device 3. Add... Read more
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