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15
votes
Active

TransformAccessArray.Add behaves differently when the argument is null a...

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Apr 24, 2024

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Version/s: 2022.3.26f1, 6000.0.0f1, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more

31
votes
Active

"Missing Prefab Asset" error in a SubScene after Domain Reload

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Aug 13, 2024

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Version/s: 2022.3.40f1

How to reproduce: 1. Open the attached “IN-81743“ project 2. Enter Play Mode 3. Exit Play Mode 4. Change 'MyScript.cs' to trigge... Read more

15
votes
Active

"DllNotFoundException: Unable to load DLL 'kernel32.dll'" is thrown when...

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Aug 29, 2024

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Version/s: 2021.3.43f1, 2022.3.45f1

How to reproduce: 1. Open the attached project "hololens-http-request-repro.zip" 2. Build And Run the project on HoloLens 2 Exp... Read more

22
votes
Active

Shadows.SRPBatcher has incorrect cull mode values when rendering shadow ...

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Jul 23, 2024

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Version/s: 2022.3.38f1, 6000.0.11f1, 7000.0.0a1

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the green plane i... Read more

24
votes
Active

[Android] Build fails with Error "A failure occurred while executing com...

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Jul 24, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to Andro... Read more

23
votes
Active

[HDRP] Shadows are rendered in uneven sections when moving in the Scene ...

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Jun 17, 2024

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Version/s: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1, 7000.0.0a1

How to reproduce: 1. Open the “IN-78502“ project 2. Open the “SampleScene“ 3. Move forwards and backwards in the Scene view 4. O... Read more

34
votes
Active

Shader cache is not used when building the Player repeatedly

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Jul 05, 2024

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Version/s: 6000.0.10f1, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugReportWireframe.zip“ project 2. Go to “File → Build settings“ 3. Press the arrow on ... Read more

34
votes
Active

Shaders are always recompiled when the Editor is opened

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Jul 05, 2024

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Version/s: 6000.0.10f1, 7000.0.0a1

Reproduction steps: 1. Open the attached “IN-77989“ project 2. Open the “Level_Bionic_Downfall“ scene and observe the Scene view ... Read more

39
votes
Active

OnAfterDeserialize is not called when Prefabs are instantiated using Ins...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

31
votes
Active

LOD Group renderers incorrectly retain their asset path when instantiate...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more