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TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter the Play Mode ... Read more
"Missing Prefab Asset" error in a SubScene after Domain Reload
How to reproduce: 1. Open the attached “IN-81743“ project 2. Enter Play Mode 3. Exit Play Mode 4. Change 'MyScript.cs' to trigge... Read more
"DllNotFoundException: Unable to load DLL 'kernel32.dll'" is thrown when...
How to reproduce: 1. Open the attached project "hololens-http-request-repro.zip" 2. Build And Run the project on HoloLens 2 Exp... Read more
Shadows.SRPBatcher has incorrect cull mode values when rendering shadow ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the green plane i... Read more
[Android] Build fails with Error "A failure occurred while executing com...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to Andro... Read more
[HDRP] Shadows are rendered in uneven sections when moving in the Scene ...
How to reproduce: 1. Open the “IN-78502“ project 2. Open the “SampleScene“ 3. Move forwards and backwards in the Scene view 4. O... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps: 1. Open the attached “BugReportWireframe.zip“ project 2. Go to “File → Build settings“ 3. Press the arrow on ... Read more
Shaders are always recompiled when the Editor is opened
Reproduction steps: 1. Open the attached “IN-77989“ project 2. Open the “Level_Bionic_Downfall“ scene and observe the Scene view ... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
LOD Group renderers incorrectly retain their asset path when instantiate...
How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph