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14
votes
Active

Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene lo...

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Jan 13, 2025

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Version/s: 2021.3.47f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b2, 6000.2.0a1

How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play Mode 4. Wai... Read more

37
votes
Active

Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...

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Nov 28, 2024

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Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.30f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps: 1. Open the attached “lights-memory-tests.zip” project 2. Open the “OutdoorsScene” 3. Build and Run the Proje... Read more

23
votes
Active

GPU utilization increases by 20% on Meta Quest headsets when Render Grap...

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Nov 28, 2024

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Version/s: 6000.0.16f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1

Steps to reproduce: 1. Open the attached user's project "TestQuestRenderGraph.zip" 2. Navigate to Project Settings -> Graphics -> ... Read more

11
votes
Active

Physics.Raycast fails when a Capsule Collider at a default position is used

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Nov 21, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a6, 6000.2.0a1

Reproduction steps: 1. Open the attached “BrokenCapsule.zip” project 2. Open the “BrokenRaycast” Scene 3. Enter the Play mode 4.... Read more

11
votes
Active

Overlay Canvas are rendered on each split-screen camera when HDR is enabled

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1

Reproduction steps: 1. Make sure that HDR is enabled in Windows via the Display Settings 1. Make sure that IL2CPP is installed via... Read more

39
votes
Active

OnAfterDeserialize is not called when Prefabs are instantiated using Ins...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

51
votes
Active

The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in t...

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Sep 12, 2024

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Version/s: 6000.0.19f1, 6000.1.0a7, 6000.2.0a1

How to reproduce: 1. Create a new empty project in your repository 2. Create a scene 3. Add the “Universal RP (com.unity.render-p... Read more

31
votes
Active

LOD Group renderers incorrectly retain their asset path when instantiate...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

14
votes
Active

Crash on UnityMain when opening the Player after building it

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Aug 07, 2024

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Version/s: 2021.3.42f1, 2022.3.41f1, 6000.0.14f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/SampleScene.unity“ scene 3. Build And Run 4. Observ... Read more

23
votes
Active

Point Light does not affect SkinnedMeshRenderer when it's deformed, has ...

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Apr 17, 2024

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Version/s: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/LightTest” Scene 3. Observe the Game View Expe... Read more

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