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12
votes
Active

[AsyncUpload] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when b...

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Mar 24, 2023

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Version/s: 2022.2.6f1

Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Build the project (File > Build and Run) Expected result: Proj... Read more

26
votes
Active

Canvas is drawn twice to the same render target when rendering into came...

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Jan 16, 2023

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Version/s: 2020.3.44f1

How to reproduce: 1. Download the attached project 2. Open the "SampleScene" scene 3. Enter "Play" mode Expected outcome: Canv... Read more

11
votes
Active

Decals overlap when placed behind a mesh with subsurface scattering

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Mar 03, 2023

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Version/s: 2020.3.46f1

How to reproduce: 1. Download and open the attached project 2. Open the "Gawain_DemoScene" scene 3. Observe the "Game" view windo... Read more

16
votes
Active

[Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when th...

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Feb 15, 2023

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Version/s: 2022.2.6f1, 2023.1.0b3, 2023.2.0a1

Reproduction steps: 1. Open the attached project "FramePacingBug" 2. Open “File > Build Settings” 3. Switch platform to the Andro... Read more

22
votes
Active

Post Processing doesn't work in Scene view when “Upscaling Filter” is se...

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Dec 08, 2022

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Version/s: 2022.2.0f1, 2023.1.0a20

How to reproduce: 1. Open the attached project "IN_21452" 2. Open "SampleScene" in Scenes 3. Press "Toggle skybox, fog, and various ... Read more

40
votes
Active

"wasm-ld.exe" is not terminated when canceling a WebGL Build during the ...

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Dec 06, 2022

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Version/s: 2022.2.0f1, 2023.1.0a23, 2023.2.0a1

How to reproduce: # Open a new project # Build the project for WebGL # Cancel the Build during "Linking build.js (wasm)" phase ... Read more

28
votes
Active

Occlusion does not work when scene is loaded from an Addressable

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Aug 02, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more

16
votes
Active

Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...

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Nov 28, 2022

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Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21

Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Wait a... Read more

11
votes
Active

[2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” se...

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Jan 31, 2023

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Version/s: 2022.2.5f1

How to reproduce: 1. Open the attached “TargetDisplay.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)... Read more

31
votes
Active

[WebGL] A looping audio sounds different on WebGL than in the editor/nat...

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Aug 23, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6, 2023.2.0a1

Reproduction steps: 1. Open the attached project 2. Run project in editor play mode and listen to audio loop. 3. Build and Run th... Read more

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