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3
votes
Active

TextMeshPro memory is not de-allocated when unloading scenes using Addre...

Text (TextMeshPro)

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Jun 13, 2024

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Version/s: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more

0
votes
Active

Visual Studio closes all scripts when deleting a script in the Unity Editor

Package: Visual Studio

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May 17, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.2f1, 2022.1, 2022.2

Reproduction steps:1. Create a new project2. In the Project window create a new C# script and open it in Visual Studio3. Navigate ba... Read more

1
votes
Active

[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds

Package: Rider

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Feb 03, 2022

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Version/s: 2019.4, 2020.3, 2021.2.8f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Download and open the attached "AttachingRiderDebugger.zip" project2. Open the "MyScript" script and set a bre... Read more

1
votes
Active

Inconsistent behaviour for Physics.ContactModifyEvent

PhysX

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Aug 28, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-113784_ContactModification.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Sce... Read more

0
votes
Active

[Android] Application.targetFrameRate changes after locking/unlocking th...

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Sep 04, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.18f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "FPSbug.zip"2. Build and run to Android device3. Observe the FPS counter in the top ... Read more

1
votes
Active

Debugging is not possible when using dynamic sub-graphs

Package: Unity Behavior

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May 13, 2025

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Version/s: 1.0.9

Reproduction steps:1. Open the attached “IN-101007.zip” project2. Double click on the “SubGraphDynamic” from the Project Window to o... Read more

0
votes
Active

[ECS] DCICE007 error is thrown when WithDisposeOnCompletion local variab...

Package: Entity Component System (ECS)

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Nov 22, 2021

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Version/s: 0.17.0-preview.42

How to reproduce:1. Open the attached project "Piks.zip"2. Inspect the Console Window Expected result: No errors are thrownActual re... Read more

1
votes
Active

Assertion Failed printed and Editor crashes when changing a Transform th...

Package: Entity Component System (ECS)

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Mar 25, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1324447-RectTransformCrash)2. Open SampleScene3. Click Play Expected result: No ... Read more

1
votes
Active

ConfigurableJoint's parameters are not saved in the Prefab after Runtime...

3D Physics

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Sep 29, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-115529” project2. In the Project window, find and enter “TestBug“ scene3. Enter Play Mode4... Read more

1
votes
Active

“AsyncGPUReadback - NativeArray does not have read/write access” error ...

Kernel (DOTS)

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Apr 08, 2025

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Version/s: 2022.3.60f1, 6000.0.44f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more