Search Issue Tracker
Fixed
Fixed in 2.5.4, 3.0.0
Votes
4
Found in [Package]
3.0.0-pre.1
Issue ID
XRIT-142
Regression
No
IsPokeInteractingWithUI() stuck on True when poking a Button that gets destroyed
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/BugScene.unity” Scene
3. Enter the Play Mode
4. Click on Game view and use the Mouse to turn towards the “Break UI Button” sample
5. Double-click “Tab” key
6. Press “R” key
7. Use the Mouse and scroll wheel to poke the Button with the text “Press Here”
Expected result: The ray is present
Actual result: The ray coming from the controller disappears
Reproducible with: 2.5.2 (2022.3.20f1), 3.0.0-pre.1 (2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8)
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Windows Standalone and Android Players
- Reproducible when poking with the Oculus controller and Hand
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
Resolution Note (fix version 3.0.0):
Fixed `TrackedGraphicRaycaster` to clear poke interaction data when disabled.
Resolution Note (fix version 2.5.4):
Fixed `TrackedGraphicRaycaster` to clear poke interaction data when disabled.