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Fix In Review for 6000.0.X

Votes

1

Found in

2023.3.0b3

6000.0.0b13

6000.0.3f1

7000.0.0a1

Issue ID

UUM-72963

Regression

No

[URP] When Native RenderPass is enabled and URP's Deferred Rendering is used, Terrain's Grass is is not affected by shadow.

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When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint Detail are not affected by shadow.Steps to reproduce:
1. Open the attached project
2. Bake the environment lighting
3. Build and Run
4. Observe the grasses on the Deferred side

{*}Actual result{*}: Grasses are not affected by shadow
{*}Expected result{*}: Grasses are affected by shadow

Reproducible with versions: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1
Not reproducible with versions: 2021.3.38f1, 2022.3.30f1, 2023.2.0b15
Tested on (OS): Windows10, Android13

*Notes*

-Always occurs when using Render Graph + Deferred.
-Does not occur with Native RenderPass is Disable.
-Does not occur with Forward and Forward+.
-Does not occur with Built-In RP.

  1. Resolution Note (fix version 6000.0):

    This issue has been fixed in 6000.0.14f1

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