Search Issue Tracker
Fixed
Fixed in 6000.0.15f1, 7000.0.0a1
Votes
0
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72634
Regression
Yes
VFX Graph samples' flipbook properties are not properly assigned when importing samples from the Package Manager
How to reproduce:
1. Open the attached "vfx_sample_issue" project
2. Open the Package Manager window (Window → Package Manager)
3. Select the “Visual Effect Graph” package and navigate to the “Samples” tab
4. Import the “VisualEffectGraph Additions” sample
5. In the Project window, navigate to “Assets/Samples/Visual Effect Graph/17.0.3/VisualEffectGraph Additions/Prefabs”
6. Select the “Bonfire” Prefab, and then select “Open” in the Inspector
7. Observe the result
Expected result: The flipbook properties of the flame are set, and the flame is animated
Actual result: The flame is displayed as a static tiled image
Reproducible in: 2023.3.0a17, 6000.0.4f1
Not reproducible in: 2021.3.39f1, 2022.3.30f1, 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* Changing the “Flip Book Size” property in the “Flames” Visual Effect Asset (Assets/Samples/Visual Effect Graph/17.0.3/VisualEffectGraph Additions/VFX) to X:16 and Y:5 fixes the issue
* The “Bonfire” Prefab fails to render in 2023.3.0a16 and 2023.3.0a17, but the “Flip Book Size” property of the “Flames” Visual Effect Asset shows that 2023.3.0a17 is the regressed version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment