Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0a11
Votes
2
Found in
2021.3.35f1
2022.3.20f1
2023.2.11f1
6000.0.0b12
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-64521
Regression
No
ScrollView doesn't expand when elements are added in Play Mode
How to reproduce:
1. Open the attached “rootbug.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
4. Press the “Add“ button in the Game view
Expected result: The ScrollView expands when the elements are added
Actual result: The Scrollview doesn’t expand when the elements are added
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Reproducible on: macOS 14.2.1 Sonoma (Intel)
Not reproducible on: No other environment tested
Notes:
- Also reproducible in Player
- The ScrollView expands if the Aspect is changed to fit more ScrollView elements onto the screen at once (when this is done, the ScrollView expands to show all the added elements, but the ScrollView doesn’t keep expanding if even more elements are added)
- Thos also occurs in project tab of Library pane in UI builder. Scrolling works only after collapsing/expanding folder.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
ANTONBORODA
Aug 29, 2024 10:28
Please fix this. This is essential function of a scroll view to expand to accommodate more elements, and it's broken.