Search Issue Tracker
Fixed
Fixed in 2023.2.10f1, 2023.3.0b2
Votes
7
Found in
2023.1.19f1
2023.2.0b16
2023.3.0a12
Issue ID
UUM-55126
Regression
Yes
Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset
Reproduction steps:
1. Open the attached “repro-project“
2. In the Project window navigate to the “Assets/imagenes“ folder
3. Select any Texture 2D asset
4. Observe the crash
Reproducible with: 2023.1.0a20, 2023.1.19f1 (the Editor crashes after the steps), 2023.2.0b16, 2023.3.0a12 (the Editor crashes on opening)
Not reproducible with: 2021.3.32f1, 2022.3.12f1, 2023.1.0a19
Reproduced on: Windows 10 Pro, MacBook Pro M1 Max
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFE7EB53386 (Unity) EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat
0x00007FFE7DE0ED41 (Unity) DoesDefaultTextureCompressionAllowRGTC
0x00007FFE7DD8BCA1 (Unity) IsSupportedTextureFormat
0x00007FFE7DD8F96D (Unity) RecommendedFormatsFromTextureTypeAndPlatform
0x00007FFE7C7788A1 (Unity) TextureImporter_CUSTOM_RecommendedFormatsFromTextureTypeAndPlatform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
Add comment