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Votes

0

Found in

2021.3.29f1

2022.3.7f1

2023.1.8f1

2023.2.0b4

Issue ID

UUM-45915

Regression

No

GameObjects Y axis always gradually aligns with the world space X, Y, or Z axis when manually calculating rotation using the "Animator.angularVelocity" property

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Reproduction steps:
1. Open project “Repro.zip”
2. Open scene “Sample”
3. Enter Play Mode
4. Observe the characters through the Game view

Expected result: The characters always remain in the same position and rotation
Actual result: The characters gradually align with the world space X, Y, or Z axis (“player_animctrl_manual” and “player_animctrl_builtinthenmanual” GameObjects in the Hierarchy)

Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: No other environment tested

Notes:
- Also reproducible in Standalone Player

  1. Resolution Note:

    The issue doesn't come from Animator.angularVelocity but from calling the wrong function in the user code :
    {code:c#}
    var rotationAngle = _animator.angularVelocity * Mathf.Rad2Deg * deltaTime;
    transform.Rotate(rotationAngle, Space.World);
    {code}

    This version of transform.Rotate() takes euler angles as parameters and not an axis and an angle. The user can fix the issue by using the appropriate function that takes an axis and an angle instead :

    {code:c#}
    var deltaTime = Time.deltaTime / Time.timeScale; // Time.unscaledDeltaTime is not always accurate
    var rotationAngle = _animator.angularVelocity * Mathf.Rad2Deg * deltaTime;
    transform.Rotate(rotationAngle.normalized, rotationAngle.magnitude, Space.World);
    {code}

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