Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.9f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a21
7000.0.0a1
Issue ID
UUM-41406
Regression
No
IL2CPP build returns incorrect results when using Pointer Arithmetic
How to reproduce:
1. Open the user-attached project “TestUnityProject”
2. Open the “IL2CPP_pointer_arithmetic_bug_report” scene
3. Click Build And Run
4. Observe the displayed result
Expected result: The returned result is 125
Actual result: The returned result is a random big number
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a21
Reproducible on: Windows 11 Pro
Note: Not reproducible in Mono build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment