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Fixed

Fixed in 2021.3.29f1, 2022.3.6f1, 2023.1.5f1, 2023.2.0a23

Votes

11

Found in

2021.3.27f1

2022.3.4f1

2023.1.2f1

2023.2.0a20

Issue ID

UUM-41235

Regression

Yes

ARFoundation 5.0.2 drift issue

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1. What happened
On iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they should not drift when the camera moves.

(apparently this is also the case on Android : https://github.com/Unity-Technologies/arfoundation-samples/issues/1049#issuecomment-1401315855)

2. How can we reproduce it
This project is from the ARFoundation Samples 5.0.2. It has not been in any way modified other than opened in the Unity 2021.3.11f1, in order to illustrate our issue. You can build the project on iOS and test either "Simple AR", "Plane Detection" or in the case of the video files attached to this bug report, "Meshing > Normal Meshes".

3. Versions
The drift is noticeable on iOS devices :
- iPhone 12 Pro (iOS 16.3)
- iPhone 14 Pro (iOS 16.1.2)
It was observed with ARFoundation 5.0.2 with Unity 2021.3.11f1

Everything was working fine on an older version of ARFoundation (4.1.7) on Unity 2019.4.33.

  1. Resolution Note (fix version 2023.2.0a23):

    XR: Fixed an issue with XR Input -> New Input System that caused TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

  2. Resolution Note (fix version 2023.1.5f1):

    XR: Fixed an issue with XR Input -> New Input System that caused TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

  3. Resolution Note (fix version 2022.3.6f1):

    XR: Fixed an issue with XR Input -> New Input System that caused TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

  4. Resolution Note (fix version 2021.3.29f1):

    XR: Fixed an issue with XR Input -> New Input System that caused TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

Comments (1)

  1. gkayombya

    May 16, 2023 18:21

    We are seeing this issue as well. Any updates on the ETA ?

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